Have 1 turn to get in out of the sun before accumulating damage.
Sun damage is 10/round. Should the vampire perish from accumulated sun-damage, they will suffer permanent death.
10% movement increase. Monks or Barbarians (multi-classed or otherwise) do not receive this bonus.
Can travel in animal form for a limited duration beneath the sun, without accumulating damage.
Initially invisible for 3 rounds, if forced into a gaseous state by conventional death.
Undeath To Death, provided they fail their allowed save, should now permanently destroy a vampire.
Vampire PCs lose 10% of current XP on being forced into gaseous form, due to a "regular" death.
Upon being forced into gaseous form, a PC Vampire has 5 in-game hours in order to return to their coffin to rest. Should they fail to return to their coffin within this period of time, they will suffer permanent death.
Should a PC Vampire be forced into gaseous form while in possession of their coffin (100lb coffin token), they will suffer permanent death.
A vampire must be in close proximity to their coffin in order to rest/heal entirely.
Negative energy will heal a Vampire PC.
Positive energy (healing spells, potions, etc.) will harm a Vampire PC.
Vampire PCs receive a +5 turn resistance bonus.
Can be harmed by holy water.
A successful hit with a stake through the heart, will permanently destroy a vampire