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Hadrhune-1-

Prince Hadrhune of Shade, Shadow Adept



Shadow Adepts are sorcerers who possess a powerful link to the Plane of Shadow. Possessing the ability to warp the veil between the two planes, they are capable of a wide variety of effects that cripple their foes. Almost all Shadow-Magic is largely illusion based; Those comfortable with the quasi-real world of magical illusions often master Shadow-Magic faster than those casters firmly rooted in the material world of matter and energy.

Shadow Adepts often multiclass to Rogues, Monks, and Assassins as many of their powers lean towards stealth, concealment and the befuddlement of their foes. While a vast majority of Shadow Adepts turn (perhaps naturally) to Shar, Shadow-Magic is not evil in itself, as the Plane of Shadow is in fact, mildly neutral-aligned. A vast majority of these spellcasters however, remain neutral or evil aligned.



Perks Edit

  • The spell Darkness has double duration when cast by a Shadow Adept

SpellsEdit

The Shadow Adept has sixteen spells unique to this theme.

Level 0Edit

Shadow Radiance

  • School: Illusion
  • Descriptor: Shadow
  • Range: Touch
  • Components: Verbal
  • Target: Single
  • Duration: 1 Hour/level
  • Save: Harmless
  • Spell Resistance: No

The Caster glows with a blackish-green dark radiance, the muted light of the plane of shadows.

Dark Mirage

  • School: Illusion
  • Descriptor: Shadow
  • Range: Medium (20 meters)
  • Components: Verbal
  • Target: Single
  • Duration: 1 Turn
  • Save: Will Negates
  • Spell Resistance: Yes


One of the most distressing features of the Plane of Shadow is that it is a warped reflection of the Material Plane. The caster creates a mirage of shadowy creatures with the twisted but still recognizable features of loved ones. The affected creature must make a will saving throw or suffer -2 penalty to attacks and saves for 1 turn.

Level 1Edit

Shadow Daze

  • School: Illusion
  • Descriptor: Shadow
  • Range: ?
  • Components: ?
  • Target: Single
  • Duration: 5 rounds
  • Save: ?
  • Spell Resistance: ?


Inflicts an illusory daze on the target for 5 rounds. The spell is not affected by the target's hit dice or race.

Shadow Evade

  • School: Illusion
  • Descriptor: Shadow
  • Range: Personal
  • Components: ?
  • Target: Single
  • Duration: 1 Turn/level
  • Save: harmless
  • Spell Resistance: None


The caster can call upon the shadows in the area to help conceal her. She gains 50% movement speed bonus, damage reduction of 5/+1 with a damage cap of 10, and a +1 AC bonus for the duration of the spell. These bonuses improve as additional caster levels are gained. The spell lasts for 1 turn / level

Preternatural Grace

  • School: Illusion
  • Descriptor: Shadow
  • Range: Personal
  • Components: ?
  • Target: Single
  • Duration: 24 hours
  • Save: harmless
  • Spell Resistance: None


The caster becomes partially phased into the Plane of Shadow, allowing him to perform incredible physical feats by exploiting the morphic nature of the transitive plane to bypass barriers that seem impossible to tackle on the material plane.

Gain +20 bonus to Swim, Climb, Jump and Tumble checks for 24 hours.

Shadow Spray

  • School: Illusion
  • Descriptor: Shadow
  • Range: ?
  • Components: ?
  • Target: ?
  • Duration: ?
  • Save: ?
  • Spell Resistance: None


Shadow Spray emits ribbon-like shadows to explode outward in the target area. Creatures can make a will check to ignore the shadows, failing which they are affected with a -2 to constitution, -2 to saves vs. fear effects for 1 turn and are frightened for one round.

Summon Shadow

  • School: Illusion
  • Descriptor: Shadow
  • Range: ?
  • Components: ?
  • Target: ?
  • Duration: ?
  • Save: harmless
  • Spell Resistance: None


Summon a shadow servant for 1 hour / level. The servant improves as the caster gains levels.

Level 2Edit

Shadow Link

he caster forges a link between himself and the Plane of Shadow, gaining some of the properties of a shadow. The caster gains complete immunity to negative energy, 50% vulnerability to positive, divine and fire energies, 20% concealment, ultravision and adds 4 + caster level to his hide, move silently and intimidate skill checks for 24 hours. If the caster is multiclassed, he adds only his sorcerer levels to the aforementioned skills.

Several spells depend on this spell being active.


Planar Vision

For 1 round/level, the caster imbues several creatures with the ability to see directly into the plane of shadow. Due to the differences in landscape and horrors that might be seen there, the target creatures have to make a saving throw or be randomly confused or frightened. Since they are no longer perceiving the prime material plane, the targets are also effectively blind and deaf.


Shadow Defense

The caster gains 12 + caster level spell resistance, immunity to blindness/darkness and adds his charisma modifier to his saving throw checks. This spell can only be cast when Shadow Link is active. The spell lasts for 1 turn/level.

This spell can only be cast if Shadow Link is active.


Dark Presence

The caster links to the negative-aligned trait of the Darklands that infest the Plane of Shadow, causing all undead in the area to become friendly towards the caster. Additionally, the caster gains immunity to all ability draining effects. The spell lats for 1 turn / 2 levels

This can only be cast if Shadow Link is active.

Level 3Edit

Shadow Evocation

Casts a shadow variant of the fireball, scintillating sphere, lightning bolt or flame arrow spells. These are the same as their evocation counterparts, except that a will save is allowed to halve the damage instead of reflex.


Shadow Quake

The caster forces the creatures in the area of effect to experience the effects of a Shadow Quake for 1d6 bludgeoning damage per caster level and knocking them down if they fail a reflex save. A successful will save halves the damage, and a successful reflex save further halves the damage.

This spell can only be cast when Shadow Link is active and when the targets are under the influence of planar vision.


Dematerialize

The caster becomes partially incorporeal, gaining 100% concealment against missles, 50% concealment against melee attacks, +100% movement speed increase and the ability to pass through creatures for 1 turn / 2 levels.

This spell can only be cast when Shadow Link is active.

Level 4Edit

Nighthaunt Form

The caster can assume the form of a Nighthaunt, a powerful undead creature for 1 round/level. The Nighthaunt has all immunities that undead receive, in addition to regeneration and unlimited use of domination gaze.

This spell can only be cast when Shadow Link is active.

Level 5Edit

Shadow Double

The caster summons a shadow double of the target creature to fight for him. This shadow has all the abilities of the target, but no equipment. Lasts for 1 turn + 1 round / level