City Of Arabel now has custom weapons implemented via Haks.
Greal Maul[]
A Great Maul has a blunt, heavy head with one or more flat striking surfaces attached to a long, sturdy haft.
Base Damage: 1D12
Base Critical Threat: 20/x3
Base Damage Type: Bludgeoning
Weapon Size: Large
Feats Required: Martial
Base Item: Great Maul
Weight: 12.0
Short Spear[]
Another of history's most basic weapons, the spear is nevertheless a formidable weapon. Little more that a simple shaft topped with a sharpened head, the spear is the staple of many a militia
Base Damage: 1d6
Base Critical Threat 20/x3
Base Damage type: Piercing
Weapon Size: Medium
Feats Required: Simple, or Druid
Base Item: Short spear
Weight: 3.0
Falchion[]
This large, curved sword is essentially a scimitar designed to be used with two hands.
Base Damage: 2d4
Base Critical Threat 18-20/x2
Base Damage type: Slashing
Weapon Size: Large
Feats Required: Martial
Base Item: Falchion
weight: 16
War Mace[]
The warmace is an attempt to combine the versatility of the quarterstaff with the striking power of the mace.
Base Damage: 2d4
Base Critical Threat 20/x4
Base Damage type: Bludgeoning
Weapon Size: Large
Feats Required: Exotic
Base Item: War Mace
Weight: 10