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City Of Arabel now has custom weapons implemented via Haks.

Greal Maul[]

Greatmaul

A Great Maul has a blunt, heavy head with one or more flat striking surfaces attached to a long, sturdy haft.

Base Damage: 1D12

Base Critical Threat: 20/x3

Base Damage Type: Bludgeoning

Weapon Size: Large

Feats Required: Martial

Base Item: Great Maul

Weight: 12.0

Short Spear[]

Shortspearwikki

Another of history's most basic weapons, the spear is nevertheless a formidable weapon. Little more that a simple shaft topped with a sharpened head, the spear is the staple of many a militia

Base Damage: 1d6 

Base Critical Threat 20/x3

Base Damage type: Piercing

Weapon Size: Medium

Feats Required: Simple, or Druid

Base Item: Short spear

Weight: 3.0

Falchion[]

Falchionwikki

This large, curved sword is essentially a scimitar designed to be used with two hands.

Base Damage: 2d4

Base Critical Threat 18-20/x2

Base Damage type: Slashing

Weapon Size: Large

Feats Required: Martial

Base Item: Falchion

weight: 16

War Mace[]

Warmace

The warmace is an attempt to combine the versatility of the quarterstaff with the striking power of the mace.

Base Damage: 2d4

Base Critical Threat 20/x4

Base Damage type: Bludgeoning

Weapon Size: Large

Feats Required: Exotic

Base Item: War Mace

Weight: 10

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