FANDOM


City Of Arabel now has custom weapons implemented via Haks.

Greal MaulEdit

Greatmaul

A Great Maul has a blunt, heavy head with one or more flat striking surfaces attached to a long, sturdy haft.

Base Damage: 1D12

Base Critical Threat: 20/x3

Base Damage Type: Bludgeoning

Weapon Size: Large

Feats Required: Martial

Base Item: Great Maul

Weight: 12.0

Short SpearEdit

Shortspearwikki
Another of history's most basic weapons, the spear is nevertheless a formidable weapon. Little more that a simple shaft topped with a sharpened head, the spear is the staple of many a militia

Base Damage: 1d6 

Base Critical Threat 20/x3

Base Damage type: Piercing

Weapon Size: Medium

Feats Required: Simple, or Druid

Base Item: Short spear

Weight: 3.0

FalchionEdit

Falchionwikki

This large, curved sword is essentially a scimitar designed to be used with two hands.

Base Damage: 2d4

Base Critical Threat 18-20/x2

Base Damage type: Slashing

Weapon Size: Large

Feats Required: Martial

Base Item: Falchion

weight: 16

War MaceEdit

Warmace

The warmace is an attempt to combine the versatility of the quarterstaff with the striking power of the mace.

Base Damage: 2d4

Base Critical Threat 20/x4

Base Damage type: Bludgeoning

Weapon Size: Large

Feats Required: Exotic

Base Item: War Mace

Weight: 10

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.