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Crafting on City of Arabel.Edit

There are several crafting option available on City of Arabel:

Construction based crafting

Wands

Potions

Spell Gems

Socketed Items.

Wands.Edit

Crafting a wand on City of arabel is much like in the original game, except you need to use a crafting table to complete it. Access to a crafting table will need a pass, temporary (10 visits) or permanent. You can buy these from the NPC's who have wand crafting tables. Locations of these can be found out quite easily by asking around and are entirely logical.

In order to craft a wand you must first have the craft wand feat.

To craft, purchase an unenchanted wand (found in stores in game), cast a spell onto the wand. This will take XP and gold to 'charge' the wand. Once charged the wand must be taken to and placed inside a crafting table in order to be completed. Wands with more powerful spells may take more visits to the crafting table. You may only use the tables once per day. You may, however, charge as many wands as you have XP and funds for. You are not allowed to delevel from crafting of wands as this will count as "insufficent" XP for creating the wand.

Price = (VALUE * NUMBER_OF_CHARGES * 11) / 1000.
This way, if we are to make a 10 charges wand of Aid, where the value is 4500, we have:
Price = (4500 * 10 * 11)/1000 = 495 gold lyons.

Aid - 4500
Amplify - 1500
Animate Dead - Level 10 - 11250.
Animate Dead - Level 15 - 33750.
Balagarn Iron Horn - 4500
Bane - 1500
Barkskin - Level 3 - 3000.
Barkskin - Level 6 - 4500.
Barkskin - Level 12 - 9000.
Bestow Curse - 11250.
Bless - 1500
Blindness and Deafness - 4500
Blood Frenzy - 4500.
Bulls Strength - 4500.
Burning Hands - 3750
Call Lightning - Level 5 - 11250.
Call Lightning - Level 10 - 22500.
Camouflage - 1500
Cats grace - 4500.
Charm Monster - 11250.
Charm Person - 500
Charm Person or Animal - 1500
Clauridience and Clairvoyance - 11250.
Clarity - 4500.
Color Spray - 1500.
Confusion - 11250.
Contagion - 11250
Continual Flame - 4500.
Cure Critical Wounds - 10500.
Cure Light Wounds - 750.
Cure Minor Wounds - 180.
Cure Moderate Wounds - 1250.
Cure Serious Wounds - 2500.
Darkness - 4500.
Darkvision - 4500.
Daze - 375.
Death Ward - 21000.
Dismissal - 21000.
Dispel Magic - Level 5 - 11250.
Dispel Magic - Level 10 - 22500.
Displacement - 11250.
Divine Favor - 1500
Divine Power - 21000.
Divine Shield - 1500.
Doom - 1500.
Eagles Splendor - 4500.
Eletric Jolt - 500
Elemental Shield - 21000
Endurance - 4500
Endure Elements - 1500
Enervation - 21000
Entangle - 3750
Entropic Shield - 1500
Evards Black Tentacles - 21000
Expeditious Retreat - 1500
Fear - 11250
Find Traps - 4500
Fireball - Level 5 - 11250.
Fireball - Level 10 - 22500.
Flame Arrow - Level 5 - 11250.
Flame Arrow - Level 12 - 27000.
Flame Lash - Level 3 - 4500.
Flame Lash - Level 10 - 15000
Flare - 500
Fox Cunning - 4500.
Freedom of Movement - 21000.
Ghostly Visage - 4500.
Ghoul Touch - 4500.
Grease - 1500.
Gust of Wind - 22500.
Hammer of Gods - 21000.
Haste - Level 5 - 11250.
Haste - Level 10 - 22500.
Hold Animal - 4500.
Hold Person - 4500.
Ice Storm - 33750.
Identify - 4500
Improved Invisibility - 33750.
Inflict Critical Wounds - 21000.
Inflict Light Wounds - 1500.
Inflict Minor Wounds - 500
Inflict Moderate Wounds - 4500.
Inflict Serious Wounds - 11250
Invisibility - 4500
Purge Invisibility - 11250
Invisibility Sphere - 11250
Isaacs Lesser Missile Storm - 21000
Knock - 4500
Lesser Dispel - 7500
Lesser Restoration - 4500
Lesser Spell Breach - 21000
Light - 1875
Lightining Bolt - Level 5 - 11250
Lightining Bolt - Level 10 - 22500
Mage Armor - 1500
Magic Missile - Level 3 - 999
Magic Missile - Level 5 - 2333
Magic Missile - Level 9 - 3750
Melf's Acid Arrow - Level 3 - 4500
Melf's Acid Arrow - Level 6 - 9000
Melf's Acid Arrow - Level 9 - 13500
Minor Globe of Invulnerability - 21000.
Negative Energy Burst - 18750.
Negative Energy Protection - 11250.
Negative Energy Ray - Level 5 - 3750.
Negative Energy Ray - Level 7 - 5250.
Negative Energy Ray - Level 9 - 6750.
Neutralize Poison - 11250.
One with the Land - 4500.
Owls Wisdom - 4500.
Phantasmal Killer - 21000.
Poison - 11250.
Polymorph Self - 21000
Prayer - 11250.
Protection From Elements - 6750.
Quillfire - 11250.
Ray of Enfeeblement - 1500.
Ray of Frost - 200.
Remove Blindness and Deafness - 11250.
Remove Curse - 11250
Remove Disease - 7500
Remove Fear - 1500
Remove Paralysis - 4500
Resist Elements - 4500
Resistance - 3750
Restoration - 21000
Sanctuary - 1500
Scare - 1500
Searing Light - 11250
See Invisibility - 4500
Shield - 1500
Shield of Faith - 3400
Silence - 1500
Sleep - 3750.
Slow - 11250
Sound Burst - 4500.
Stinking Cloud - 11250.
Stoneskin - 21000.
Summon Creature I - 3750.
Summon Creature II - 4500.
Summon Creature III - 11200.
Summon Creature IV - 21000.
Tasha's Hideous Laughter - 4500.
True Strike - 1500
Vampiric Touch - 7500
Virtue - 375
Wall of Fire - 27000
War Cry - 15750
Web - 4500
Protection From Evil - Level 2 - 700
Protection From Evil - Level 5 - 1500
Protection From Good - Level 2 - 700
Protection From Good - Level 5 - 1500

Potions.Edit

Potion crafting on City of Arabel has been changed.

In order to craft a potion you must first have the brew potion feat.

To craft three conditions must be met. You must have an empty potion bottle in your inventory (purchased at stores in game) you must also have the required spell memorised. You must also have the coreect recipe in your inventory (found in stores, and in various places in game.) Once these conditions are met, you must 'use' the recipe item, and your potion will be crafted.

Note: - The DM's have stated there are potential bonuses to crafting potions near a cauldron, but they can be crafted anywhere.

Spell Gems.Edit

Spell gems are custom items.

In order to craft spell gems, you must first take the Spell focus: transmutation feat, you must also have at least three levels in a spell casting class.

To craft a spell gem, you must have a gem of high enough value to hold the spell. Spell and gem values must be found out ingame through trial and error or talking to other gem crafters. Casting a spell onto a suitable gem will result in a gem with that spell imbued into it being created and placed into your inventory.

Socketed itemsEdit

Socketed items are custom content for City of Arabel.

You need no feats, nor skills to craft socketed items. Any characte
Sockets
r can do this at any level.

In order to create socketed items, you must have a special socketable item in your inventory, and a special socketable gem. Ask around in game, or explore the server to find such things. There is a store in game which sells almost every item type with one socket. Items with multiple sockets are rare, and the system is not fully implemented. Once you have an item, and a gem, simply 'use' the gem on the item you wish to place the gem into. You can find out how many sockets an item has free by 'using' the item.

Socketed items and gems have Green names.

Gems come in a variety of conditions. Flawless, flawed, and crippled.

Flawless gems will leave little to no impurities (in the form of negative stats)

Flawed gems will leave minor impurities

Crippled gems will leave large impurities.

Negative values are decided randomly. Positive values are set by the DM's when the gem is created.

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