Class Changes
Many classes have had their inherent abilities changed for balance and utility reasons.
Prestige Classes
The requirements for all Prestige Classes have been removed, meaning, if you have a roleplay that fits and earn a determined Prestige Class, you may be able to level up on that at early levels without the crazy requirements that were standard.
Barbarian
- Passive bonuses for all Barbarians:
5% Physical immunity at level 3 10% Physical immunity at level 6 15% Physical immunity at level 9
- Rage properties for all Barbarians:
Duration: 7 rounds + CON + CHA modifiers before raging (unless specifically noted otherwise below). Cannot rage in Heavy Armor. Passive physical immunity bonus doubled.
- Default Rage:
+4 STR / CON, +2 Will, -2 AC
The default properties apply even if multi-classed. Several kits alter the effects of the class, these can be found here
Bard
- Bards have a number of new bard song and curse songs available. They are listed here.
Cleric
- Clerics, in order to pray for their spells, must now have a valid deity in their deity field, which is appropriate for their alignment. Exceptions may be approved by DMs; same process as faction or DM-approved subrace or PrC approval.
Druid
- Druid Wildshape is handled differently on City of Arabel than the standard Bioware wildshape. It is accessed through the crafting menu, and the particulars can be found here.
Fighter
- Many different fighter kits have been implemented into the module. They can be found here.
Monk
- Many different monk kits have been implemented into the module. They can be found here.
Paladin
- Paladins, in order to pray for their spells, must now have a valid deity in their deity field, which is appropriate for their alignment. Exceptions may be approved by DMs; same process as faction or DM-approved subrace or PrC approval.
- The Paladin's ability to summon a mount has been replaced with the ability to summon a minor angel to their aid with half the paladin's hit dice.
Ranger
- Rangers can follow any deity, not just nature-oriented ones, and still receive spells.
- Rangers have undergone extensive changes to the animal companion system which are detailed here.
- Rangers can track creatures by using the .track command.
- Tracking depends on Ranger levels, search, spot, lore, and animal empathy skills.
- Animal Empathy is used to identify creatures based on tracks.
- Lore is used to identify magical beasts.
- The following benefits require the ranger to be single-classed.
- Disable Trap and Tumble are Class Skills.
- Reflex saves are increased to simulate high save progression.
- 1 dodge AC and +1 AB vs Favoured enemies.
- Each time you gain a new favoured enemy, this bonus increases by +1
- Rangers gain a bonus to your animal companions based on their charisma modifier. For every +1 charisma modifier you have, your creature gains the following bonuses, limited by total ranger/druid levels.
- Level 3 (Maximum of one level higher) +2 Wis
- Level 6 (Maximum of two levels higher) +2 Wis, +2 Dex
- Level 9 (Maximum of three levels higher) +2 Wis, +2 Dex, +2 Str
- Level 12 (Maximum of four levels higher) +2 Wis, +2 Dex, +2 Str, +2 Con
- Rangers have the option of specializing in three different paths upon creation. This is done via the crafting menu. Those who do not choose a path will default to the Beastmaster Path.
- Beastmaster
- Rangers who take the Beast Master path gain the following:
- Level 1: Ability to tame magical beasts.*
- Level 3: Skill Focus Spot
- Level 6: Skill Focus Lore and Skill Focus Search
- Level 9: Evasion.
- Magical Beasts Include
- Blink Dog
- Canisphinx
- Dodongo
- Frost Lizard
- Gryphon
- Phoenix
- Unicorn
- Stirge
- Treants (all but rotting and stump)
- Malar Panther
- Albino Crag Cat
- Frenzied Winter Wolf
- Winter Wolf
- Phase Spider
- Displacer Beast
- Owlbear
- Dire Owlbear
- Gynosphinx
- Krenshar
- Manticore
- Dual Wield
- Rangers who take the duel wield path gain the following
- Level 3: Ambidexterity, and two weapon fighting
- Level 6: Improved Two weapon fighting
- Level 9: Evasion.
- Rangers who take the duel wield path gain the following
- Archer
- Rangers who take the archer path gain the following:
- Level 3: Point Blank Shot
- Level 6: Rapid Shot
- Level 9: Evasion
- Rangers who take the archer path gain the following:
- Rangers who take the Beast Master path gain the following:
- Beastmaster
Sorcerer
- Sorcerers have a number of unique class themes available to them listed here.