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Class Changes

Many classes have had their inherent abilities changed for balance and utility reasons. 

Prestige Classes

The requirements for all Prestige Classes have been removed, meaning, if you have a roleplay that fits and earn a determined Prestige Class, you may be able to level up on that at early levels without the crazy requirements that were standard.

Barbarian

  • Passive bonuses for all Barbarians:

5% Physical immunity at level 3 10% Physical immunity at level 6 15% Physical immunity at level 9

  • Rage properties for all Barbarians:

Duration: 7 rounds + CON + CHA modifiers before raging (unless specifically noted otherwise below). Cannot rage in Heavy Armor. Passive physical immunity bonus doubled.

  • Default Rage:

+4 STR / CON, +2 Will, -2 AC

The default properties apply even if multi-classed. Several kits alter the effects of the class, these can be found here

Bard

  • Bards have a number of new bard song and curse songs available. They are listed here.

Cleric

  • Clerics, in order to pray for their spells, must now have a valid deity in their deity field, which is appropriate for their alignment. Exceptions may be approved by DMs; same process as faction or DM-approved subrace or PrC approval.

Druid

  • Druid Wildshape is handled differently on City of Arabel than the standard Bioware wildshape. It is accessed through the crafting menu, and the particulars can be found here.

Fighter

  • Many different fighter kits have been implemented into the module. They can be found here.

Monk

  • Many different monk kits have been implemented into the module. They can be found here.

Paladin

  • Paladins, in order to pray for their spells, must now have a valid deity in their deity field, which is appropriate for their alignment. Exceptions may be approved by DMs; same process as faction or DM-approved subrace or PrC approval.
  • The Paladin's ability to summon a mount has been replaced with the ability to summon a minor angel to their aid with half the paladin's hit dice.

Ranger

  • Rangers can follow any deity, not just nature-oriented ones, and still receive spells.
  • Rangers have undergone extensive changes to the animal companion system which are detailed here.
  • Rangers can track creatures by using the .track command.
    • Tracking depends on Ranger levels, search, spot, lore, and animal empathy skills.
    • Animal Empathy is used to identify creatures based on tracks.
    • Lore is used to identify magical beasts.
  • The following benefits require the ranger to be single-classed.
    • Disable Trap and Tumble are Class Skills.
    • Reflex saves are increased to simulate high save progression.
    • 1 dodge AC and +1 AB vs Favoured enemies.
    • Each time you gain a new favoured enemy, this bonus increases by +1
  • Rangers gain a bonus to your animal companions based on their charisma modifier. For every +1 charisma modifier you have, your creature gains the following bonuses, limited by total ranger/druid levels.
    • Level 3 (Maximum of one level higher) +2 Wis
    • Level 6 (Maximum of two levels higher) +2 Wis, +2 Dex
    • Level 9 (Maximum of three levels higher) +2 Wis, +2 Dex, +2 Str
    • Level 12 (Maximum of four levels higher) +2 Wis, +2 Dex, +2 Str, +2 Con
  • Rangers have the option of specializing in three different paths upon creation. This is done via the crafting menu. Those who do not choose a path will default to the Beastmaster Path.
    • Beastmaster
      • Rangers who take the Beast Master path gain the following:
        • Level 1: Ability to tame magical beasts.*
        • Level 3: Skill Focus Spot
        • Level 6: Skill Focus Lore and Skill Focus Search
        • Level 9: Evasion.
      • Magical Beasts Include
        • Blink Dog
        • Canisphinx
        • Dodongo
        • Frost Lizard
        • Gryphon
        • Phoenix
        • Unicorn
        • Stirge
        • Treants (all but rotting and stump)
        • Malar Panther
        • Albino Crag Cat
        • Frenzied Winter Wolf
        • Winter Wolf
        • Phase Spider
        • Displacer Beast
        • Owlbear
        • Dire Owlbear
        • Gynosphinx
        • Krenshar
        • Manticore
      • Dual Wield
        • Rangers who take the duel wield path gain the following
          • Level 3: Ambidexterity, and two weapon fighting
          • Level 6: Improved Two weapon fighting
          • Level 9: Evasion.
      • Archer
        • Rangers who take the archer path gain the following:
          • Level 3: Point Blank Shot
          • Level 6: Rapid Shot
          • Level 9: Evasion

Sorcerer

  • Sorcerers have a number of unique class themes available to them listed here.



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